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Posts Tagged fish

The fractal is alive!

I did this image a long time ago (to be exact: January 2002!)… way before having my very first fish tank:

And a few years later…

It's alive!

Some little critter of my saltwater tank

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Caribe and Nemo’s Home

This time  2 Mandelbulb images with a theme that seems a bit common: sealife, corals, etc. Not one of my best in this theme yet, but it’s worth posting.

These images bring me back to the post I did some time ago about “compositions”. It would be nice to have a few more “algae” and fish and some more sealife in these images.

Caribe Mandelbulb

Caribe

Nemo's home

Nemo's home

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Mandelbulb compositions?

From my few experiences with the Mandelbulb, most of the images I could make so far that didn’t look like something that has been done by other fractal artists or that don’t look too much like other fractals remind me of coral reefs. A lot of them, actually. Or it’s a coral reef or it’s a futuristic building. Not bad, because I am not really stuck or am being forced into a certain picture style neither I have the need to make just common 3D fractal images by the dozens (that many other people are doing anyway), but it would be very interesting if there was a way to import some other 3D objects (non-fractal stuff) into that, like for example… fish.

This could lead though to a lot of cheesy mixed images like some we see at these online communities, with odd Poser nude girls mixed with colourful fake landscapes done in Bryce and some Apophysis things scattered here and there for a final touch, but if used right and done right, it would make things very interesting in this new 3D realm.

Also in images like these futuristic cities some other details could be added – spaceships, “cars”, fractal trees, people, ETs… again, without making it look too much like some of these furry porn characters, that look more like a bad acid trip than something really creative and ingenious.

There is a way to import background pictures in Mandelbulb 3D, but these are useful only to create sky textures I suppose, with a few planets and clouds. If there was a way to add actual 3D objects, things would get a bit more interesting sometimes, if one wants to move a bit away from the chaos and fractals and the random abstract things. In these reef images for example, 3D fish or other critters could really make the images very interesting. But again, purists would cry their hearts out saying it’s not a fractal (it isn’t… nobody said it was in the first place!).

I’ll start posting some of these images as soon as I have about half a dozen of them, maybe they will have their own galleries as they are of a different kind of fractals. I need to get better with the software first, I’m having some difficulties to understand its rendering parameters and I’m getting some images with artifacts and grains and other unwanted things that are ruining some possibly interesting images. As there still aren’t good tutorials on Mandelbulbs, I’m still lost and going on my own.

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Fractal Gallery 36

Again it’s mostly the old-school images. Most of them where done with the Orgform formula collection, some were done with the fract_ml (I guess) collection which is a collection of formulas used in images submitted to the Fractint mailing list from what I could get.

I refused to try any enhancements on them using UltraFractal this time (but it doesn’t mean I won’t rework some of these images), and I’ve used UF just to render them in bigger sizes and to make them smoother because of the colour number limitations of Fractint, as usual.

There are some images that just don’t work, or it’s because of a certain parameter used in Fractint isn’t available in UF (like the “one” and some others like “cosxx”, usually replacing them with “cos” works) or because some of Fractint’s native colouring methods don’t work that well in UF (like the epsiloncross, and sometimes just replacing the outside/inside with the UF equivalent doesn’t work). Sometimes it’s just a matter of a small tweak, sometimes it doesn’t work at all no matter what you do.

Some images are entirely different when rendered in UF and are missing most of its main”theme” parts when they really don’t work, so I’ve decided to render these that can’t be fixed at all using Fractint. They had to be rendered in GIF, 256 colours, using disk render and 1600 x 1200 resolutions and later converted to JPEG. Unfortunately, if the original image had some imperfections like bandings, these can’t be fixed, but I guess most of them look fine as they are. Some of these imperfections even make them look more authentic and “vintage”.

I’ve named them using sort of a template, something like “OF-XX” where “OF” means “Orgform” and XX is the number of the image, or “OS-XX”, “OS” meaning “old school”. In specific images, I’ve used the “regular” naming, if they were really asking for a name. But as they are mostly abstract images, the template method works.

Enough talking, here we go:

PS. I didn’t edit the tags and details of these images yet, will do that later.

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