Tag: buggy

A movie

by on Oct.11, 2010, under General, Images

My first attempt on making a fractal animation. Weird is that I have the Ultra Fractal animation edition since it was released but never ever tried to make a single animation with it. Had to start with Mandelbulb 3D, go figure.

It’s buggy, annoying, slow, but it’s nice. Unlike some softwares that build the movies themselves, this one just gives you the frames, then you must do the movie assembling and editing job elsewhere. Some of these free slideshow softwares or these that come with cameras or DVD burners like some ULead products (now owned by Corel?) can’t do it properly. I did some nice “movies” with images and transitions, but to render a movie with no intervals between frames, they don’t work. I had to try Picasa, and it did a very good job.

With some version of the software (the penultimate) I saw that I could render all the frames in JPG and PNG but for some reason the latest version of Mandelbulb 3D just let me render in BMP again. It wouldn’t be a problem if it wasn’t for the size of each frame – 900K.

One of the major problems I see in Mandelbulb 3D is that if you want to give up on some render/fractal or some animation or even restart from scratch, you just can’t. You must close the program and start all over again, the “reset locations and zoom” for example doesn’t clean the formula tabs, neither there’s a way to clean the animation and restart from scratch. I had a paused animation, quit it closing the animation window without saving (this usually makes you lose any work in any software…) and reopened Mandelbulb 3D and started to make a new fractal and a new animation, but for some reason the old paused animation was still there hanging in the animation window even though it wasn’t saved and I couldn’t even load a frame or use the navigator. I had to force the software to be closed using a Ctrl-Alt-Del, and it was finally cleared. It’s a very promising software, but very very buggy.

Here’s the animation. Still short and not the best, but it’s just a test. It was originally rendered in 640 x 480, 24 frames/second. Took me about 3 hours. I’ll move the files to a faster computer and try to add a few more things, it ends not where exactly I wanted it to be.

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